Lobco (
justsomeshrimp) wrote2014-09-21 01:27 pm
Application for
forestcovered
( PLAYER INFORMATION )
Name: Emely
Contact: CalledVertigo @ plurk
Are you over 17?: Yes
Characters in Forest Covered: N/A
( CHARACTER INFORMATION )
Name/Work Name: Lobco / Erdi
Canon: Wadanohara and the Great Blue Sea
Canon Point: Normal End 1
AU/CRAU: N
Age: 17
History:A short summary of the game, taken from its TV tropes page is:
"Wadanohara and the Great Blue Sea is a game created in RPG Maker 2000 by Mogeko in late 2013. It follows the adventures of a young sea witch, named Wadanohara, who is narrating her story to you. While exploring islands with her three familiars, she encounters her ex-familiar, a shark boy named Samekichi, who tells her she should leave the sea forever. Things start to go downhill when war is declared on her ocean home by the Tosatsu Kingdom for reasons unknown. It's up to Wadanohara to use her magic to keep the invaders out."
Lobco is the daughter of a giant lobster named Doloz, and the shrimp-person, Cherryblod. They are all sea creatures and current residents of the Great Kingdom ruled by Princess Uomi. It is a peaceful sea, and had been for all of Lobco's life but it hadn't always been that way. Long ago it was ruled by the Sea God and all was tranquil. He had two daughters, Princess Uomi and Princess Mikotsu. Unfortunately the tranquility was broken when he one day disappeared, his last act being to choose Uomi as his heir.
Feeling slighted, Princess Mikotsu gathered up followers and the kingdom was divided between those who supported Uomi, and those who supported Mikotsu. War waged for a very long time, nearly ripping the kingdom apart until the Great Sorcerer Meikai--Wadanohara's father-- stepped in and used a spell to seal Mikotsu and her followers into the Red Sea. The Red Sea, also known as the Sea of Death, is a sea that exists parallel to the regular one (called the Blue Sea). It is a place of pain and corruption where the worst and basest instincts of a person are brought out, and where nothing can ever truly die. The two sisters were connected in such a way that both share the same sleep cycle--when one was awake, so was the other. When one was asleep, so was the other. Thus, to prevent her from ever escaping, Uomi put herself in a deep sleep as well.
Many, many years later Lobco was born. Doloz and Cherryblod were the parents whose love did not diminish in the slightest after decades (possibly centuries) together. They love their daughter very much which made for some rather sheltered upbringing, and as most of her time was constantly spent with them Lobco grew up to be someone who can often be shy around others. Lobco was never bothered by this, for she holds just as much love for her parents.
From her youth she always had a fascination with Witches, as depicted by all the many books on Witches in her room. She was always a shy and timid girl but at some point in her early teenhood she decided to do something that very, very few sea creatures ever do: she left it. During her travels she came upon an incredibly powerful Witch named Chlomaki who took her on as her Familiar. Since then she is often away from home, traveling with Chlomaki and getting into misadventures with her.
Several years after this is the start of the game. Chlomaki and Lobco take Wadanohara to the Witch world for the first time so that she may meet the Great Witch there. Upon returning, the Great Witch notices that Wadanohara left behind her ocarina which carries sentimental value. She sends Chlomaki and Lobco after her to return it, with a suggestion to Chlomaki that she visits the sea in order to open her mind. Thus the two sometimes join up with Wadanohara and her crew when they are underwater.
For much of the game Lobco, via Chlomaki seems to play an observational role. Chlomaki seems to understand a good deal of what is going on and what Wadanohara (the protagonist) is going through. There is only one moment when the two intervene to help Wada and her Familiars, and in this moment Lobco shows unexpected strength when she saves the group from a horde of killer, sentient, and very pissed off rabbits from a kingdom that is invading.
From there on out, she once more continued to simply oversee things on the orders of Chlomaki, but things unfortunately spiral out of control. The truth behind the seemingly random invasion of the Tosatsu Kingdom, was that traitor within the Sea Kingdom has been killing civilians and soldiers of theirs and sending threatening letters under the name of Princess Uomi. This traitor was Sal, a shark in her service. When Tosatsu's invasion came to Uomi's steps she was finally forced to awaken, and thus so was Mikotsu, and the door to the Red Sea opened.
The corruption spread throughout the sea, and through circumstances unknown to Lobco, Wadanohara was also corrupted and converted to be a follower of the Red Sea. Unable to stand seeing her home the way it was, Lobco departed from Chlomaki, desperate to do anything that she could to save her loved ones and precious home.
Personality: Lobco is a very polite and prim person. She's always mindful of her manners, always tries to think about others and the position they are in, and tries her best to be kind and patient with everyone. While Lobco has a lot of issues to overcome, she is an incredibly empathetic person and pretty mature for her age.She's quite a stickler for keeping things clean and having everything in its proper order, to a point that it could be considered a tick. She enjoys cleaning and general housework, a trait that she inherited from her mother. When we are first introduced to her she is in her lobster form, riding in Chlomaki's hat as she returns Wadanohara's ocarina.
Lobco is essentially the straight man to Chlomaki's wise guy. Chlomaki is a powerful witch, but Lobco is the one who has to remind her of her duties, of why she set out to do certain things, was the one who kept her on track and tried to remind her to be serious in certain situations. Lobco taught her a lot about the sea but unfortunately her witch tended to either completely ignore her until she heard it from someone else, or at the very least pretended to in hopes of getting a rise out of her.
Lobco puts up with a lot from her Witch who often hits her, teases her, and seems to barter with her life when using spells that can drain a Familiar. It shows either incredible patience, perseverance, a strong sense of duty or how desperate she is to be important to people outside of her parents. Perhaps a combination of all four, as it is a bit of a joke that other citizens of the Sea Kingdom tend to forget/ignore her, and even Lobco refers to herself as 'just some shrimp'.
The truth is Lobco tends to have a lot of internalized anxiety, fear, and complaints. For every word that she says, there are at least twenty more that she keeps to herself, and she expresses several times a desire to 'just die'. Outside of the game there have been several official comics/pics that show her as being a bit of a doormat, and being prone to misfortune and freaking out. Yet in the end she is someone who is strong, knows when to act, and doesn't let that fear get in her way. She left the kingdom to explore. It is said that a lot of misfortune tends to befall her whenever she leaves the sea (though it is never said just what type of misfortune) and this tends to get under Lobco's skin, strengthening her pessimism but even then she never stopped traveling.
In her profile she is said to love 'home' and her hobby is 'photography'. Despite her traveling there is nothing she loves more than her home and family. The lobster simply has a case of wanderlust and a desire to forge herself into a better person--which she doesn't think she'd be able to do remaining where she was. She's got an artistic side that doesn't often come up.
Debt: Lobco is paying back the wish of 'healing everyone from the Sea Kingdom and driving back the Red Sea'. She understands the need to be specific with these things and wants to make sure that no corruption remains so that life can return to normal for everyone else. It's a rather steep wish.
Suitability: Lobco isn't being tricked (much) into this. She understands the contracts made with Witches rather well, consider she already has one with another. The work that she will be forced to do will be much different but significantly less dangerous than what she was doing under Chlomaki's contract so she won't mind it too much. As long as she knows that her friends and family are being saved, she will never slack in her duty.
Previous Game Info: N/A
Inventory: Lobco will only have her uniform that designates her as Chlomaki's Familiar.
Abilities, Strengths, and Weaknesses: Lobco, surprisingly enough is a very strong fighter. This was something she likely inherited from her father who seems to have some sort of dangerous mystery, and could arguably be said to be rather powerful for he was targeted with a poison that largely disables a person's magic and leaves them weak.
Most of her strength lies in physical prowess and speed. With a little bit of Chlomaki's blood, Lobco was able to single-handedly take down a battalion of Monty Python-esque killer rabbits that wielded giant spears. The scene in which this occurred was a bit vague, but Chlomaki cast a spell, supposedly on Lobco, and had her drink a little of her blood which gave Lobco super speed and strength to quickly kill the battalion. This is more of a spurt of physical enhancement, rather than something that carries on for an elongated period of time. Under normal circumstances, without Chlomaki, she would not be able to do this and overusing it could cause the Familiar to die. Something the Chlomaki seems to find rather funny.
We learn through another pairing of Witch and Familiar that a Familiar can learn magic from their partner. Lobco herself had not displayed any supernatural abilities, other than being able to transform so it's unclear whether she wields any. For simplicity's sake I will play her as not having any such abilities, but the potential to learn exists.
Without Chlomaki Lobco is still very able at fighting, but nowhere near as extreme as she is with her by her side.
On the flipside Lobco has zero tolerance for pain. She can dish out a lot, but she can't take much of it. As a lobster she is able to regenerate from many things but she can easily be incapacitated with a couple of hits.
There is also the issue of her incredible bad luck which has mostly been shown in official pics outside of the game and been kept super vague. I would like to expand on this and if allowed, add a balancing aspect where whenever something terrible happens to Lobco, something fortunate happens to someone else.
( SAMPLE )
Characterization Sample: Test drive meme here
From my tumblr RP blog:
It could never be said that the places she and Chlomaki traveled to were boring. Despite how much Lobco had read about Witches and their practices there was still so much to learn about. Books were great and wonderful things, but nothing really beat first hand experience.
Until today, the lobster had never even heard of a Clootie Well. Apparently they were springs, or wells as their name implied, that typically is places of magical importance. They were places of great power and magic where Witches made pilgrimages to restore their magic, practices new spells, and where their abilities could become exponentially more potent.
The one that they come to was situated deep within a forest of…redwoods? Lobco wasn’t sure, they seemed even taller than redwoods for they nearly completely blocked out the sky, allowing out stay beams of sunlight to light their path. It was a beautiful forest, alive with the sounds of all sorts of creature, normal and magical alike. Most incredible of all was that above them there seemed to be a city. Platforms encircled the large trees, holding homes and tents—bridges that connected platform to platform. It would have been a remarkable sight if it wasn’t so scary, for while there was life all around them the city seemed devoid of any residents.
It was eerie. This whole place felt eerie to someone like Lobco, who felt like an absolute outsider.
The well itself was fortunately located on the ground. It was quite a large one, surrounded by strings where people seemed to have hung all sorts of trinkets and little articles of clothing.
"This is a very strange place, Lady Chlomaki…"
Name: Emely
Contact: CalledVertigo @ plurk
Are you over 17?: Yes
Characters in Forest Covered: N/A
( CHARACTER INFORMATION )
Name/Work Name: Lobco / Erdi
Canon: Wadanohara and the Great Blue Sea
Canon Point: Normal End 1
AU/CRAU: N
Age: 17
History:A short summary of the game, taken from its TV tropes page is:
"Wadanohara and the Great Blue Sea is a game created in RPG Maker 2000 by Mogeko in late 2013. It follows the adventures of a young sea witch, named Wadanohara, who is narrating her story to you. While exploring islands with her three familiars, she encounters her ex-familiar, a shark boy named Samekichi, who tells her she should leave the sea forever. Things start to go downhill when war is declared on her ocean home by the Tosatsu Kingdom for reasons unknown. It's up to Wadanohara to use her magic to keep the invaders out."
Lobco is the daughter of a giant lobster named Doloz, and the shrimp-person, Cherryblod. They are all sea creatures and current residents of the Great Kingdom ruled by Princess Uomi. It is a peaceful sea, and had been for all of Lobco's life but it hadn't always been that way. Long ago it was ruled by the Sea God and all was tranquil. He had two daughters, Princess Uomi and Princess Mikotsu. Unfortunately the tranquility was broken when he one day disappeared, his last act being to choose Uomi as his heir.
Feeling slighted, Princess Mikotsu gathered up followers and the kingdom was divided between those who supported Uomi, and those who supported Mikotsu. War waged for a very long time, nearly ripping the kingdom apart until the Great Sorcerer Meikai--Wadanohara's father-- stepped in and used a spell to seal Mikotsu and her followers into the Red Sea. The Red Sea, also known as the Sea of Death, is a sea that exists parallel to the regular one (called the Blue Sea). It is a place of pain and corruption where the worst and basest instincts of a person are brought out, and where nothing can ever truly die. The two sisters were connected in such a way that both share the same sleep cycle--when one was awake, so was the other. When one was asleep, so was the other. Thus, to prevent her from ever escaping, Uomi put herself in a deep sleep as well.
Many, many years later Lobco was born. Doloz and Cherryblod were the parents whose love did not diminish in the slightest after decades (possibly centuries) together. They love their daughter very much which made for some rather sheltered upbringing, and as most of her time was constantly spent with them Lobco grew up to be someone who can often be shy around others. Lobco was never bothered by this, for she holds just as much love for her parents.
From her youth she always had a fascination with Witches, as depicted by all the many books on Witches in her room. She was always a shy and timid girl but at some point in her early teenhood she decided to do something that very, very few sea creatures ever do: she left it. During her travels she came upon an incredibly powerful Witch named Chlomaki who took her on as her Familiar. Since then she is often away from home, traveling with Chlomaki and getting into misadventures with her.
Several years after this is the start of the game. Chlomaki and Lobco take Wadanohara to the Witch world for the first time so that she may meet the Great Witch there. Upon returning, the Great Witch notices that Wadanohara left behind her ocarina which carries sentimental value. She sends Chlomaki and Lobco after her to return it, with a suggestion to Chlomaki that she visits the sea in order to open her mind. Thus the two sometimes join up with Wadanohara and her crew when they are underwater.
For much of the game Lobco, via Chlomaki seems to play an observational role. Chlomaki seems to understand a good deal of what is going on and what Wadanohara (the protagonist) is going through. There is only one moment when the two intervene to help Wada and her Familiars, and in this moment Lobco shows unexpected strength when she saves the group from a horde of killer, sentient, and very pissed off rabbits from a kingdom that is invading.
From there on out, she once more continued to simply oversee things on the orders of Chlomaki, but things unfortunately spiral out of control. The truth behind the seemingly random invasion of the Tosatsu Kingdom, was that traitor within the Sea Kingdom has been killing civilians and soldiers of theirs and sending threatening letters under the name of Princess Uomi. This traitor was Sal, a shark in her service. When Tosatsu's invasion came to Uomi's steps she was finally forced to awaken, and thus so was Mikotsu, and the door to the Red Sea opened.
The corruption spread throughout the sea, and through circumstances unknown to Lobco, Wadanohara was also corrupted and converted to be a follower of the Red Sea. Unable to stand seeing her home the way it was, Lobco departed from Chlomaki, desperate to do anything that she could to save her loved ones and precious home.
Personality: Lobco is a very polite and prim person. She's always mindful of her manners, always tries to think about others and the position they are in, and tries her best to be kind and patient with everyone. While Lobco has a lot of issues to overcome, she is an incredibly empathetic person and pretty mature for her age.She's quite a stickler for keeping things clean and having everything in its proper order, to a point that it could be considered a tick. She enjoys cleaning and general housework, a trait that she inherited from her mother. When we are first introduced to her she is in her lobster form, riding in Chlomaki's hat as she returns Wadanohara's ocarina.
Lobco is essentially the straight man to Chlomaki's wise guy. Chlomaki is a powerful witch, but Lobco is the one who has to remind her of her duties, of why she set out to do certain things, was the one who kept her on track and tried to remind her to be serious in certain situations. Lobco taught her a lot about the sea but unfortunately her witch tended to either completely ignore her until she heard it from someone else, or at the very least pretended to in hopes of getting a rise out of her.
Lobco puts up with a lot from her Witch who often hits her, teases her, and seems to barter with her life when using spells that can drain a Familiar. It shows either incredible patience, perseverance, a strong sense of duty or how desperate she is to be important to people outside of her parents. Perhaps a combination of all four, as it is a bit of a joke that other citizens of the Sea Kingdom tend to forget/ignore her, and even Lobco refers to herself as 'just some shrimp'.
The truth is Lobco tends to have a lot of internalized anxiety, fear, and complaints. For every word that she says, there are at least twenty more that she keeps to herself, and she expresses several times a desire to 'just die'. Outside of the game there have been several official comics/pics that show her as being a bit of a doormat, and being prone to misfortune and freaking out. Yet in the end she is someone who is strong, knows when to act, and doesn't let that fear get in her way. She left the kingdom to explore. It is said that a lot of misfortune tends to befall her whenever she leaves the sea (though it is never said just what type of misfortune) and this tends to get under Lobco's skin, strengthening her pessimism but even then she never stopped traveling.
In her profile she is said to love 'home' and her hobby is 'photography'. Despite her traveling there is nothing she loves more than her home and family. The lobster simply has a case of wanderlust and a desire to forge herself into a better person--which she doesn't think she'd be able to do remaining where she was. She's got an artistic side that doesn't often come up.
Debt: Lobco is paying back the wish of 'healing everyone from the Sea Kingdom and driving back the Red Sea'. She understands the need to be specific with these things and wants to make sure that no corruption remains so that life can return to normal for everyone else. It's a rather steep wish.
Suitability: Lobco isn't being tricked (much) into this. She understands the contracts made with Witches rather well, consider she already has one with another. The work that she will be forced to do will be much different but significantly less dangerous than what she was doing under Chlomaki's contract so she won't mind it too much. As long as she knows that her friends and family are being saved, she will never slack in her duty.
Previous Game Info: N/A
Inventory: Lobco will only have her uniform that designates her as Chlomaki's Familiar.
Abilities, Strengths, and Weaknesses: Lobco, surprisingly enough is a very strong fighter. This was something she likely inherited from her father who seems to have some sort of dangerous mystery, and could arguably be said to be rather powerful for he was targeted with a poison that largely disables a person's magic and leaves them weak.
Most of her strength lies in physical prowess and speed. With a little bit of Chlomaki's blood, Lobco was able to single-handedly take down a battalion of Monty Python-esque killer rabbits that wielded giant spears. The scene in which this occurred was a bit vague, but Chlomaki cast a spell, supposedly on Lobco, and had her drink a little of her blood which gave Lobco super speed and strength to quickly kill the battalion. This is more of a spurt of physical enhancement, rather than something that carries on for an elongated period of time. Under normal circumstances, without Chlomaki, she would not be able to do this and overusing it could cause the Familiar to die. Something the Chlomaki seems to find rather funny.
We learn through another pairing of Witch and Familiar that a Familiar can learn magic from their partner. Lobco herself had not displayed any supernatural abilities, other than being able to transform so it's unclear whether she wields any. For simplicity's sake I will play her as not having any such abilities, but the potential to learn exists.
Without Chlomaki Lobco is still very able at fighting, but nowhere near as extreme as she is with her by her side.
On the flipside Lobco has zero tolerance for pain. She can dish out a lot, but she can't take much of it. As a lobster she is able to regenerate from many things but she can easily be incapacitated with a couple of hits.
There is also the issue of her incredible bad luck which has mostly been shown in official pics outside of the game and been kept super vague. I would like to expand on this and if allowed, add a balancing aspect where whenever something terrible happens to Lobco, something fortunate happens to someone else.
( SAMPLE )
Characterization Sample: Test drive meme here
From my tumblr RP blog:
It could never be said that the places she and Chlomaki traveled to were boring. Despite how much Lobco had read about Witches and their practices there was still so much to learn about. Books were great and wonderful things, but nothing really beat first hand experience.
Until today, the lobster had never even heard of a Clootie Well. Apparently they were springs, or wells as their name implied, that typically is places of magical importance. They were places of great power and magic where Witches made pilgrimages to restore their magic, practices new spells, and where their abilities could become exponentially more potent.
The one that they come to was situated deep within a forest of…redwoods? Lobco wasn’t sure, they seemed even taller than redwoods for they nearly completely blocked out the sky, allowing out stay beams of sunlight to light their path. It was a beautiful forest, alive with the sounds of all sorts of creature, normal and magical alike. Most incredible of all was that above them there seemed to be a city. Platforms encircled the large trees, holding homes and tents—bridges that connected platform to platform. It would have been a remarkable sight if it wasn’t so scary, for while there was life all around them the city seemed devoid of any residents.
It was eerie. This whole place felt eerie to someone like Lobco, who felt like an absolute outsider.
The well itself was fortunately located on the ground. It was quite a large one, surrounded by strings where people seemed to have hung all sorts of trinkets and little articles of clothing.
"This is a very strange place, Lady Chlomaki…"
